![]() ![]() ![]() At the very least take the breakpoint at M1 which provides a huge boost at a very low cost. Mulberry's S1 has incredibly valuable masteries. Outside of Elemental damage, though, she falls behind the other top options. The increased range can make deployment a little easier as well. Good healing and can help a lot with Elemental damage, which has the potential to be challenging to newer players still learning the game. And of course, any time that your Operators are threatened by Elemental Damage, Mulberry is in her element, with exactly the tools for the job to get everybody to safety. On the other hand, Wandering Medics have an affordable DP cost and a wide attack range that can allow them to heal some formations that other Medics cannot. Also, Wandering Medics have ATK on par with an AoE Medic, but only heal one target at a time, so without Skills active, their healing can be quite low. Most obviously, almost all of Mulberry’s utility is wasted on maps where Elemental Damage is not a concern. ![]() Wandering Medics are a useful archetype, but there are some flies in the ointment here. It also reduces the amount of Elemental Damage that all allies in range take for the Skill’s duration, making it a great counter to particularly dangerous periods of incoming Elemental damage. This Skill greatly reduces Mulberry’s attack interval and causes her healing to prioritize the ally in range with the highest Elemental Damage taken. If you prefer preventative care, there’s her S2, Safe Zone. This Skill’s short charge time actually results in pretty good HPS, making Mulberry a viable general-purpose healer despite her low base ATK. Healing Mists, her S1, holds multiple charges and dramatically increases the healing (both HP and Elemental Damage) of Mulberry’s next action. Her Skills are even more helpful in this regard, as you might expect. ![]() Since Mulberry’s ATK influences the amount of Elemental Damage she can remove, this can be helpful when Elemental Damage is a big concern. You can tell Mulberry is used to working in a group because of her Helper Talent, which increases the ATK of all allied Medics if there is at least one other Medic deployed other than Mulberry. She can even use her action to “heal” Elemental Damage on an ally that is at full HP. (Examples are Neural Impairment from the Under Tides event or Erosion from the Dossoles Holiday event.) Because of her Trait as a Wandering Medic, Mulberry’s actions reduce the amount of Elemental Damage that an Operator has suffered. Some enemies/ terrain deal Elemental Damage, and when an Operator has taken a certain amount of it, negative effects are inflicted depending on the kind of Elemental Damage being received. Įlemental Damage is a special kind of damage gauge that isn’t present on all maps. Nor would a coward be able to stand her ground as a 5* Wandering Medic, healing HP and recovering Elemental Damage for allies within her large attack range. After all, a coward wouldn’t be able to rescue civilians during the chaos of a Catastrophe. However, when Operators from Yan County coaxed her to open up, they found that Mulberry is capable of holding her own when she needs to. Being a shy, timid introvert, Mulberry had trouble fitting in with Rhodes Island at first. Mulberry is actually a member of a Catastrophe rescue organization who is on loan to Rhodes Island as part of a human resources exchange program. Operator Lists by Faction, VA, Artist, etc.Mat Drops Of Future Events And Episodes. ![]()
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